1. |
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It’s been some time since the necromancers defeat, aside from the odd bit of security work from the local nobleman the party have had little adventure. One night in a local tavern they overhear the patrons discussing the sight of smoke rising from the tip of the Amber Peak Mountain, the former sight of ancient arcane rites.
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2. |
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With this new information the party make their way to the Amber Peak, unknowingly walking toward the Cult of the Red Dragon and their plans to summon their namesake.
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3. |
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The foothills of the mountain are a treacherous place, thick foliage and dense fog heavily obscure almost all visibility. But something dwells here, lying in wait to take out any trespassers.
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4. |
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The entrance to the mountains interior has been a heavily guarded secret for generations only the realms oldest lorekeepers know of its whereabouts. A skilled hunter can find it now, only due to its recent reopening.
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5. |
The Mountain Interior
05:07
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Cold, Dark and immeasurably tall, the interior of the mountain appears to be hollow, the walls are filled with ornate carvings depicting demons and betrayer gods crushing humanity under their mighty feet..
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6. |
Check For Traps
04:07
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This place is filled with traps, ready to go off at the slightest misstep of a clumsy victim.
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7. |
Scaling the 1000 Steps
02:55
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A huge staircase spirals around the mountains walls, ascending into the darkness above, it is a test of endurance for even the most seasoned of adventurers.
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8. |
Peak
03:25
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An opening at the top of the stairs leads to the mountains peak. Bitter cold winds sting the skin upon exiting the sanctuary of the mountain interior. On this peak stands a group of robed humans, chanting in unison around a large flame pit.
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9. |
Ending the Rite
04:21
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The leader of this group begins to raise his arm. As his sleeve pulls back it reveals a sick and twisted hand, elongated nails protrude from the boney fingers. At the wrist it is visible that this hand has been crudely sown on. The hand begins to emanate a crimson arcane glow as the cultist leader begins to speak an ancient dark rite.
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10. |
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It’s now or never, the cultists must be stopped before the rite is complete.
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